Klangmenschen
Samsung Ace Cam + Blender 2.62 + Photoshop
SAKURA houseboats
Mein Beitrag zum AWR-Wettbewerb Life Saving - First Step Against Disaster (http://www.awrcompetitions.com/competition/9/life-saving-first-step-against-disaster)
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[ A TSUNAMI EMERGENT DESIGN ]
SAKURA is a design concept for living in coastal regions and how to face the huge desastrous impact of a tsunami for peoples life. The idea is based on accepting the power of nature and not to confront it with a larger „hight-tech seawall“. The main problem is our way of life and the limited ability to adapt to certain circumstances: If there were no settlements near the coast, a tsunami just wouldn‘t be a problem. In the same way the tsunami is little to no threat for e.g. a seagull. There must be an emergent solution for us if we recognize what the real desaster is.
The events in Japan one year ago brought up a lot of information and video footage about the disaster. The attached video (link: youtube-video[1]) captured by the japanese coastguard shows us two vital pieces of information:
1. The size of a tsunami wave depends on its distance to the coast.
2. A ship would intentionaly head towards the wave to minimize the risk of capsize.
So running away could be much morehazardous than looking for a safe way of confrontation.
With this information a simple design is possible. SAKURA suggest a settlement of houseboats near the coast. The houses are connected to an early warning system and are capable of navigating on the sea from their own power, at least for a short period of time (e.g. jetski-engines could be used). If an seaquake is recognized, the SAKURA-houses immediatly leave their moorings and try to bring as much distance to the coast as possible by heading towards the open sea. In this way, the can withstand both, earthquake and tsunami.
“Lieber Weihnachtsmann…”
(Quelle: youtube.com, via prostheticknowledge)
Bjarke Ingels @TED
explicit ambiguity / fashion hub düsseldorf
Schwimmendes Modezentrum für Düsseldorfer Medienhafen. Formkonzept in Blender 2.61. Noch nicht parametrisiert.
Demo/Präsentation der Ergebnisse der Scripting-Aufgabe “Raumteiler”.
Demo/Presentation of results of scripting task “Partition”.
Computational Structure Design
WS 2010/2011
Fachbereich D Architektur/Department D Architecture
Bergische Universität Wuppertal/University of Wuppertal
Die Simulation simuliert/verdeutlicht die Reaktion eines interaktiven, mobilen Raummöbels auf die Bewegung von Menschenströmen. Die Schwarmteilchen/Menschen sind wenig komplex (Kohäsion/Separation/Alignment/Kollision/Target). Experimenteller Entwurf, gescriptet in processing